Escape the Room 2: Quest - and again, users have to make the most of the intellectual effort to get out of the enclosed space, although the mechanics only involves choosing the right answer from several suggested ones, since we have a text quest in front of us. This is the second story from the studio Banana4apps, in which the main character is a clever girl named Katya. She does not sit still, so she regularly gets into various troubles, from which she comes out with honor, using intellect and ingenuity. This time, Katya went to a long-vacant mansion, having suspected that something was going on in him. By tradition, the door after that has been tightly closed and now the heroine will have to solve a lot of puzzles of varying complexity in order to get free. And, of course, without your help, the success of this enterprise is under a big question. All actions in the quest Escape the Room 2: Quest are implemented through decision-making - the screen displays informative text, and the user should choose the correct answer in his opinion from several suggested ones. The project is distributed free of charge, but comes with a reduced functionality, so if you really tighten the game story, you have to fork out and lay out a purely symbolic amount for additional content.
Allows the app to create network sockets and use custom network protocols. The browser and other applications provide means to send data to the internet, so this permission is not required to send data to the internet.
Allows the app to prevent the device from going to sleep.
Allows the app to view information about network connections such as which networks exist and are connected.
Allows the app to read the contents of your USB storage.
Allows apps to accept cloud to device messages sent by the app's service. Using this service will incur data usage. Malicious apps could cause excess data usage.