We are following the following production process:
Step 1: Create game scenes and add players
(https://github.com/kojima/simple-libgdx-shooting/tree/step01)
Step 2: Add enemies
(https://github.com/kojima/simple-libgdx-shooting/tree/step02)
Step 3: Collision judgment between two characters and game over
(https://github.com/kojima/simple-libgdx-shooting/tree/step03)
Step 4: Restart from game over
(https://github.com/kojima/simple-libgdx-shooting/tree/step04)
Step 5: Display game score
(https://github.com/kojima/simple-libgdx-shooting/tree/step05)
Step 6: Addition of game clear condition
(https://github.com/kojima/simple-libgdx-shooting/tree/step06)
Here is the latest version code: https://github.com/kojima/simple-libgdx-shooting/tree/master
[Use game asset]
·image
- Spaceship / enemy / beam: http://opengameart.org/content/space-shooter-art
·sound
- Beam sound: http://www.freesound.org/people/MusicLegends/sounds/344310/
- Enemy generated sound: http://www.freesound.org/people/alpharo/sounds/186696/
- Enemy beam sound: http://www.freesound.org/people/Heshl/sounds/269170/
- Enemy Explosive Sound: http://www.freesound.org/people/LittleRobotSoundFactory/sounds/270310/
- Game over sound: http://www.freesound.org/people/LittleRobotSoundFactory/sounds/270329/
- BGM: http://www.freesound.org/people/orangefreesounds/sounds/326479/
-
·font
- 88 Zen (※ seems not to be released at the present time): http://akashicdesign.net/
- Hiero (bitmap font creation tool): https://github.com/libgdx/libgdx/wiki/Hiero
* libgdx memo BitmapFont (reference site for creating bitmap font): http://doc.tir.ne.jp/devel/clan/libgdx#bitmapfont